Quotable (#161)

Horror escalates:

… the immediacy of V.R. has a dark side, too. Several months ago, Michael Madary and Thomas K. Metzinger, researchers from the Johannes Gutenberg University of Mainz, in Germany, published a series of recommendations on the ethical design and implementation of virtual reality. Their appraisal of the medium’s psychological force is both studious and foreboding. “The power of V.R. to induce particular kinds of emotions could be used deliberately to cause suffering,” they write. “Conceivably, the suffering could be so extreme as to be considered torture.” In filmmaking, the director must perform a kind of seduction of dread, leading viewers through an escalating series of psychological states. In the immersive world of V.R., no such dance is required. …

Quotable (#140)

VR as a manipulative medium:

VR for the eyes, while sensational, offers no new information to the viewer. VR is more aptly comparable to 3D televisions than smartphones. […] VR for the hands, on the contrary, empowers humans like never before. If you want a magic thread to follow to find VR gold, just follow the hands. …

There’s a new kind of VR input device that does what the mouse does, but for 3D worlds. It’s called the 1:1 (“one to one”) motion controller. Hold one in your hand, and whichever ways your hand moves, it moves that way in the 3D world. This technology is dead-simple to use, and — most importantly — enables us to do things that we can’t with a mouse or touchscreen. Like the Nintendo Wii controller, perfected. […] This new generation of 1:1 motion controllers, pioneered by the Playstation Move and Razer Hydra, is being brought into maturity by devices like the Oculus Touch and Vive controllers. It is with these new input devices that we see a dimensional difference in what we can do. Mice track our hands with 2 dimensions (x, y). Next generation motion controllers measure not 3, but actually up to 12 dimensions at once (each hand has 3 positional and 3 orientational dimensions). Channeled appropriately, this massively higher dimensional input stream allows us to specify much more simultaneous information to a computer.

We live in a visual culture, and often forget that our hands got us here. […] … As developers begin to take advantage of the 1:1 motion controller, we will see changes that science fiction has yet to predict. Sight is our primary sense, but it’s time we all started paying a little more attention to our hands. It’s how we get things done.

Twitter cuts (#100)

VR rising (from last year, but suddenly topical):

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